Death of a pirate
- What sort of a man trades a man's life for a ship? - Pirate.
5 years in 3D, 2 of them commercial, and an honours degree in applied informatics. Full pipeline in Blender, from model to final render or game engine.


5 years in 3D, 2 of them commercial, and an honours degree in applied informatics. Full pipeline in Blender, from model to final render or game engine.
Personal and commercial projects, with videos and interactive Sketchfab viewers where they exist.

















2 years of commercial experience, 5 years in 3D. Blender is my main tool: modelling, Geometry Nodes, Cycles, rigging and animation. I run the full cycle: modelling → UVs and textures in Substance Painter → lookdev and lighting → render and compositing in DaVinci Fusion, or assembly in Unreal Engine and Unity.
Right now I work on the digital twin of Moscow: tens of kilometres of road surfaces built from point clouds, in a team of 150+ people. Before that: hard-surface and product visualisation (100+ interactive industrial-equipment models for a web store), VFX for media projects (a FOOH clip featured by URA.RU) and event graphics.
Technical background: an honours degree in applied informatics from UrFU. I write Python scripts to automate Blender, know C# for Unity and Houdini at a basic level. I understand engine limits, mesh optimisation and topology for animation. I treat revisions as part of solving the project’s task.
Road infrastructure for the city information model (digital twin) of Moscow, in a project team of 150+ people.
Full-cycle 3D, motion design and VFX for commercial, media and industrial projects.
Every semester I owned the whole visual side of team game projects in Unity.
Defended with an “excellent” grade: a game project published on digital storefronts.
Freelance projects, contract work and full-time roles. Send a brief or just a reference board — I reply within a day.
