YEKATERINBURG · READY TO MOVE TO MOSCOW · REMOTE
Kirill —
CG Generalist
2 years of commercial experience, 5 years in 3D. Blender is my main tool: modelling, Geometry Nodes, Cycles, rigging and animation. I run the full cycle: modelling → UVs and textures in Substance Painter → lookdev and lighting → render and compositing in DaVinci Fusion, or assembly in Unreal Engine and Unity.
Right now I work on the digital twin of Moscow: tens of kilometres of road surfaces built from point clouds, in a team of 150+ people. Before that: hard-surface and product visualisation (100+ interactive industrial-equipment models for a web store), VFX for media projects (a FOOH clip featured by URA.RU) and event graphics.
Technical background: an honours degree in applied informatics from UrFU. I write Python scripts to automate Blender, know C# for Unity and Houdini at a basic level. I understand engine limits, mesh optimisation and topology for animation. I treat revisions as part of solving the project’s task.
WHAT I DO
Hard-surface & industrial modelling
Environments from scan meshes and point clouds
Procedural systems in Geometry Nodes
Lookdev, lighting, rendering in Cycles
VFX: tracking and compositing
Assets for Unreal Engine and Unity
TOOLS
Blender · Geometry Nodes · Cycles
Substance 3D Painter · Photoshop
Unreal Engine · Unity
After Effects · DaVinci Fusion
Cascadeur · Marmoset Toolbag
Python · C#
Houdini, 3ds Max (basic)