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Hardframe 3D — Kirill, CG Generalist & 3D Artist

HARD

5 years in 3D, 2 of them commercial, and an honours degree in applied informatics. Full pipeline in Blender, from model to final render or game engine.

Hardframe 3D hero render
FRAME
Middle CG Generalist |
3D Artist |
Technical Artist |
@J_K_3_0
HARD
FRAME
Hardframe 3D hero render

5 years in 3D, 2 of them commercial, and an honours degree in applied informatics. Full pipeline in Blender, from model to final render or game engine.

  • Middle CG Generalist
  • 3D Artist
  • Technical Artist
@J_K_3_0
PORTFOLIO

Personal and commercial projects, with videos and interactive Sketchfab viewers where they exist.

SELECTED WORK
Kirill, CG generalist
YEKATERINBURG · READY TO MOVE TO MOSCOW · REMOTE

Kirill —
CG Generalist

2 years of commercial experience, 5 years in 3D. Blender is my main tool: modelling, Geometry Nodes, Cycles, rigging and animation. I run the full cycle: modelling → UVs and textures in Substance Painter → lookdev and lighting → render and compositing in DaVinci Fusion, or assembly in Unreal Engine and Unity.

Right now I work on the digital twin of Moscow: tens of kilometres of road surfaces built from point clouds, in a team of 150+ people. Before that: hard-surface and product visualisation (100+ interactive industrial-equipment models for a web store), VFX for media projects (a FOOH clip featured by URA.RU) and event graphics.

Technical background: an honours degree in applied informatics from UrFU. I write Python scripts to automate Blender, know C# for Unity and Houdini at a basic level. I understand engine limits, mesh optimisation and topology for animation. I treat revisions as part of solving the project’s task.

WHAT I DO
Hard-surface & industrial modelling
Environments from scan meshes and point clouds
Procedural systems in Geometry Nodes
Lookdev, lighting, rendering in Cycles
VFX: tracking and compositing
Assets for Unreal Engine and Unity
TOOLS
Blender · Geometry Nodes · Cycles
Substance 3D Painter · Photoshop
Unreal Engine · Unity
After Effects · DaVinci Fusion
Cascadeur · Marmoset Toolbag
Python · C#
Houdini, 3ds Max (basic)
5+YEARS IN 3D
16PUBLISHED PROJECTS
100+INDUSTRIAL MODELS FOR THE WEB
RU · ENNATIVE · B1
EXPERIENCE
Jun 2026 — now
3D Modelling Specialist · Environment, city digital twinDigital Spatial Technologies

Road infrastructure for the city information model (digital twin) of Moscow, in a project team of 150+ people.

  • Model road surfaces from scan meshes built on point clouds, cross-checking against maps and street-level panoramas.
  • Prepare the geometry in Blender for further work in Unreal Engine.
  • Personal output: tens of kilometres of finished road surfaces.
  • Stack: Blender, Unreal Engine, scan meshes and point clouds.
Dec 2024 — Jun 2026
CG Generalistmoskvin.pro · creative production

Full-cycle 3D, motion design and VFX for commercial, media and industrial projects.

  • Industrial 3D and e-commerce: 100+ hard-surface models of drilling equipment and spare parts for the GK Terra online store (gk-terra.com). Modelled from drawings, or from photos where there were none; PBR materials and web optimisation, so every model can be rotated right on its product page. Plus product renders for the catalogue.
  • VFX for media projects: clips for well-known figures from show business and sport, from draft to final compositing, about 7 days per clip. Tracking in After Effects, compositing in DaVinci Fusion. A FOOH CGI clip for the Sverdlovsk Region Boxing Federation was published by the URA.RU Telegram channel.
  • Event design: visuals for the International Women’s Forum, with graphics integrated into video and interactive scenes.
  • Full-pipeline 3D: characters, props and environments. Topology, UVs, texturing in Substance Painter, lookdev, lighting and rendering in Cycles.
EDUCATION
2022 — 2026
BSc, Applied Informatics · first-class honoursUral Federal University (UrFU), Institute of Radio Electronics and IT

Every semester I owned the whole visual side of team game projects in Unity.

  • 2026 — UrFU certificate for an advanced-level team project (3D visuals of a game project).
2025
Professional retraining: Game Design and Game Development (288 hours)UrFU together with Targem Games

Defended with an “excellent” grade: a game project published on digital storefronts.

Let's build
something

Freelance projects, contract work and full-time roles. Send a brief or just a reference board — I reply within a day.

AVAILABLE FOR WORKRates on request: every project is quoted individually.
PROJECT TYPE
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ENVIRONMENT

USMU Campus

REWORKThe work is being redone: renders below are the previous version.
YEAR2026
ROLE3D Artist
SOFTWAREBlender · Nano Banana
USMU Campus — render 1USMU Campus — render 2USMU Campus — render 3USMU Campus — render 4USMU Campus — render 5USMU Campus — render 6